MERITOCRACY SA RACING INTELLIGENCE

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Scottsville · 2025-09-14 · R1

1000m · ? · going Yielding · winner time 58.62s · 6 horses · winner Cowboy Country

Position over sectors

Lower = closer to the lead. Hover any sector column to see every horse's value at that point. The winner is drawn thick; everyone else is faded so the winning trajectory reads clearly.

Start 100 200 300 400 500 600 700 800 900 Finish 8 6 5 3 2 1 Position (1 = lead) Distance remaining (m) at end of sector · hover any column for full field
Hover any sector column to see every horse's values

Speed per sector (avg kph)

Average speed over each 100 m sector. Faster sectors on the left = front-runners; faster sectors on the right = closers. The last "Finish" reading is the 100m-to-line burst.

Start 100 200 300 400 500 600 700 800 900 Finish 82.2 65.0 47.8 30.5 13.3 -3.9 0 kph Distance remaining (m) at end of sector · hover any column for full field
Hover any sector column to see every horse's values

Distance to leader (m)

Margin to the leader at each sector. Zero = leading. Negative = behind. Crossing the dashed zero line = took the lead (or got headed). The Finish reading is the final winning/placing margin.

Start 100 200 300 400 500 600 700 800 900 Finish 12.0 3.6 -4.8 -13.2 -21.6 -30.0 0 metres Distance remaining (m) at end of sector · hover any column for full field
Hover any sector column to see every horse's values

Stride length (m)

Mean stride length over each 100 m sector. Useful as a fatigue indicator — a horse whose stride shortens significantly in the final sectors is more likely to have run its race.

Start 100 200 300 400 500 600 700 800 900 Finish 18.90 14.94 10.98 7.02 3.06 -0.90 0 metres Distance remaining (m) at end of sector · hover any column for full field
Hover any sector column to see every horse's values

Full table — horses × sectors

Cell value = rank_sectional at that point. Dashes mean McLloyd didn't get a reading for that horse at that sector.

Horse Final Start100200300400500600700800900Finish
Cowboy Country 1 1 1 2 2 3 3 3 3 2 1
Bombardier Boy 2 2 2 1 1 1 2 2 2 3 2
Blazing Fury 3 3 4 4 4 4 4 4 4 4 3
Dungeon Master 4 4 3 3 3 2 1 1 1 1 4
Task Force 5 5 5 5 5 6 6 6 5 5 5
Runthruthejungle 6 6 6 6 6 5 5 5 6 6 6

Raw row detail

Per-horse, per-sector: distance covered, cumulative time, speed, strides, rail position.

Show raw row detail
HorseSectorDist (m) t_cum (s)t_sect (s) Speed (kph)StridesStride (m)
Cowboy Country ★ Start
Cowboy Country ★ 100 895.9 52.290 5.910 60.84 2 16.0
Cowboy Country ★ 200 795.9 46.380 5.660 63.08 2 13.0
Cowboy Country ★ 300 697.0 40.720 5.583 65.53 3 12.0
Cowboy Country ★ 400 596.9 35.137 5.407 67.45 4 14.0
Cowboy Country ★ 500 496.6 29.730 5.307 68.18 5 14.0
Cowboy Country ★ 600 396.9 24.423 5.290 67.65 5 10.0
Cowboy Country ★ 700 296.7 19.133 5.270 68.88 6 11.0
Cowboy Country ★ 800 196.1 13.863 5.466 64.27 6 9.0
Cowboy Country ★ 900 95.5 8.397 8.397 41.08 6 2.0
Cowboy Country ★ Finish 995.8 58.610 6.320 56.76 4 11.0
Bombardier Boy Start -58.610
Bombardier Boy 100 896.1 52.457 5.997 58.62 5 16.0
Bombardier Boy 200 796.0 46.460 5.750 61.72 5 17.0
Bombardier Boy 300 695.1 40.710 5.643 63.20 5 15.0
Bombardier Boy 400 595.9 35.067 5.444 65.77 7 17.0
Bombardier Boy 500 496.4 29.623 5.286 69.00 7 15.0
Bombardier Boy 600 396.2 24.337 5.227 70.50 8 10.0
Bombardier Boy 700 294.9 19.110 5.257 68.18 9 11.0
Bombardier Boy 800 195.8 13.853 5.396 66.17 9 12.0
Bombardier Boy 900 95.9 8.457 8.457 39.93 10 4.0
Bombardier Boy Finish 995.8 58.810 6.353 59.00 6 13.0
Blazing Fury Start -58.810
Blazing Fury 100 896.0 53.180 6.173 55.05 3 14.0
Blazing Fury 200 795.5 47.007 5.957 54.77 6 14.0
Blazing Fury 300 696.3 41.050 5.780 60.31 8 15.0
Blazing Fury 400 596.2 35.270 5.420 66.44 8 18.0
Blazing Fury 500 496.3 29.850 5.390 66.16 8 13.0
Blazing Fury 600 396.1 24.460 5.223 69.31 7 15.0
Blazing Fury 700 296.6 19.237 5.284 68.23 8 13.0
Blazing Fury 800 196.2 13.953 5.306 68.72 8 13.0
Blazing Fury 900 96.5 8.647 8.647 35.60 7 3.0
Blazing Fury Finish 996.7 59.750 6.570 69.01 2 15.0
Dungeon Master Start -59.750
Dungeon Master 100 896.1 53.267 6.270 52.52 16.0
Dungeon Master 200 795.5 46.997 5.997 54.27 3 14.0
Dungeon Master 300 695.4 41.000 5.853 57.26 4 15.0
Dungeon Master 400 596.5 35.147 5.500 64.49 5 11.0
Dungeon Master 500 496.3 29.647 5.357 67.34 6 13.0
Dungeon Master 600 395.4 24.290 5.260 67.58 6 16.0
Dungeon Master 700 296.6 19.030 5.280 68.48 7 13.0
Dungeon Master 800 196.1 13.750 5.363 67.61 7 11.0
Dungeon Master 900 95.5 8.387 8.387 41.35 9 3.0
Dungeon Master Finish 996.6 59.960 6.693 69.40 1 17.0
Task Force Start -59.960
Task Force 100 896.5 53.367 6.280 52.14 15.0
Task Force 200 796.1 47.087 5.924 55.96 15.0
Task Force 300 696.4 41.163 5.776 60.90 11.0
Task Force 400 596.2 35.387 5.420 66.13 1 13.0
Task Force 500 496.2 29.967 5.357 66.49 3 16.0
Task Force 600 397.3 24.610 5.270 68.56 4 15.0
Task Force 700 296.9 19.340 5.237 70.41 5 16.0
Task Force 800 195.5 14.103 5.423 64.93 5 15.0
Task Force 900 96.0 8.680 8.680 34.48 5 2.0
Task Force Finish 995.9 60.020 6.653 71.33 15.0
Runthruthejungle Start -60.020
Runthruthejungle 100 896.7 53.913 6.356 50.94 4 14.0
Runthruthejungle 200 795.9 47.557 6.150 50.52 6 15.0
Runthruthejungle 300 695.0 41.407 5.954 55.38 9 14.0
Runthruthejungle 400 596.0 35.453 5.593 61.17 9 13.0
Runthruthejungle 500 495.7 29.860 5.383 66.43 10 12.0
Runthruthejungle 600 395.4 24.477 5.220 69.54 9 15.0
Runthruthejungle 700 295.8 19.257 5.144 71.78 11 15.0
Runthruthejungle 800 196.6 14.113 5.300 69.32 9 7.0
Runthruthejungle 900 96.6 8.813 8.813 31.84 11 3.0
Runthruthejungle Finish 995.9 60.750 6.837 78.31 3 15.0